Skip to content
Entdecken Sie innovative Reisetipps, kreative Ideen und pra…

Guitar Hero Turns 20 – How a Plastic Axe United the Gap Between Music Fans

Marking 20 years since the legendary game first launched across the Atlantic, giving everyday gamers the opportunity to become a rock star. Not literally, but try convincing anyone who's mastered the epic lengthy instrumental break in front of an enthusiastic crowd of friends.

Developed by the developers, the game provided users with a guitar-shaped controller to follow on-screen cues moving along the screen synchronized to the music. Every sequence corresponded to specific notes, producing the feel of an authentic performance.

Harmonix had already experimented in the music genre prior to teaming up with RedOctane, later acquired by the gaming giant during the mid-2000s. Collaboratively, they laid the groundwork for a surprising billion-dollar series that had a remarkable influence on numerous of the artists included, introducing decades-old groups to a new generation of gaming enthusiasts.

Michael Dornbrook, former COO from the developer, recalls the initial budgetary hurdles of licensing the songs – even though initial releases primarily featured cover versions.

“We reproduced every song because the cost prohibitive,” he says. “Despite having the necessary permissions alone, it was nearly impossible. We failed to secure bands like the Who – RedOctane had virtually no money, and our team was pretty convinced the project would flop. However, when the game became a hit, album purchases airtime increased, all artists desired to be in.”

He continues: “Among the amazing things was the number of mothers and fathers got in touch and thanked us for exposing their kids to the songs they loved. It became a multigenerational phenomenon.”

Classic Rock Gains a New Audience

Northern Irish group one featured act included their track on the 2008 game the popular installment. Guitarist the artist recalls how the series revived classic rock to the forefront: “The game offered a larger, new demographic. Typically such music was seen as music that was past it, however once it got featured on the title and teenagers discovered it, abruptly it was cool. This validated it, eliminating the outdated tag. It provided all our music renewed popularity.”

In 2008, the Answer’s debut album was still not available in the US, so Guitar Hero was a key medium of discovery for the group as they went on US tour supporting AC/DC. “The roadies had on Never Too Late on the tour bus, and some of them recognized us from Guitar Hero,” Mahon says.

Major Band Spin-offs Enduring Impact

Rock’s biggest acts quickly took advantage of the game's success, including bands like Aerosmith, Metallica and others featuring in dedicated game editions centered around their music collections and associated stories, imagery and legendary status. In the case of, the Aerosmith edition, it was said earned the group more money than any of their records. It sold well over half a million copies upon release, while demand for their songs rose of up to 40% at a time when the music business faced decline.

Guitar Hero continues to inspire quick-handed fanaticism among its fans. Recently, an online personality achieved a remarkable feat of DragonForce’s the challenging track – an infamously tough anthem made popular by Guitar Hero – using a fan-made version, a no-cost alternative with similar mechanics and extensive personalization features. This track is challenging enough on expert mode, not to mention performed at increased tempo and without missing every one of the thousands of cues. The streamer claimed it took months of practice of practice.

“The game is a fun, fantasy thing. If you play other games, that doesn’t mean you ought to use actual weapons and enlist,” says DragonForce guitarist the artist.

DragonForce previously completed a profitable run before Through the Fire and Flames was featured in the third game, but Li says it made them a household name. “I remember our distributors calling to tell me that our selling albums rapidly,” he says. “Popularity surged when we next toured, and we performed right ahead of the headliners at the event.”

Indeed, DragonForce’s exposure from Guitar Hero was so immense that it risked overshadow all other the band has done. Last year, the track featured in a trailer for Despicable Me 4. “In the past I thought differently, but I’ve made peace with it,” Li says. “If you only listen to one DragonForce song, it’s totally cool – everyone’s got a unique musical journey and I’m glad we played a role in fans' experiences”.

Enduring Impact from the Iconic Controller

Top-tier promotion, be it for automobiles, clothes or games, extends beyond mere transactions – it inspires a desire. Was the game able to tap into that? “Precisely what our team trying to create,” Dornbrook says. “The excitement of being a music icon in the spotlight. From day one, the co-founders felt that there’s an instinctive human desire to make music, and they wanted to use technology to allow people to participate”.

The majority installments were released over a mere half-decade between 2005 and 2010, including derivative titles such as DJ Hero, complete with a turntable controller, and Band Hero. Subsequently, the publisher’s interest on peripherals died down, except for a short-lived revival several years later.

Games like Clone Hero and newer releases have kept the community alive, with set to be something from the original publisher on the way. Recently formed developers has entered work on its debut rhythm-based title. Original co-founders are both involved in advisory roles. Is the world prepared to welcome a new entry following Guitar Hero?

“Our team believed those games could be like Madden where you can releases,” he remarks. “With abundant new music that it could be evergreen, so I’ve always been hopeful. There’s no reason why it can’t persist with new generations.”

The writer

Joe Jones

Lena ist eine passionierte Reisende und Autorin, die ihre Erlebnisse in inspirierenden Blogbeiträgen teilt.

Ideenreise24

Type to search articles.